“Personally, this is the earliest that I’ve ever spoken about a game that I’m working on,” Holmes said. But there are lots of things up in the air right now. Holmes said that the goal is for Scavengers to be more near the middle of that spectrum, leaning ever so slightly toward the Tarkov side of the scale. Survival games right now inhabit a kind of spectrum between the cartoony, low-stakes scenarios provided by Fortnite and the hyper-realistic, high-stakes scenarios found in Escape From Tarkov. “I’m immediately asking myself, ‘What threat do they pose to us?’” Holmes said, “‘Is there an opportunity here? Should we deviate from our goals and try to take them down because they have something of value that we can carry forward with us, that can help us within our session objective?’ Those kind of free-flowing and emergent gameplay opportunities are things that we’re really excited about as a team and we’re exploring.” At that point your clan leaders have a decision to make. As you move toward your objective in the game world, your group may come across a much smaller group - say, two to four players - going about a completely different task. Say that you’ve started a session with a large group of players, maybe a clan of 20 or 30 players all on one side. It’s just that groups of players will experience that session very differently from one another. What is certain, Holmes said, is that each session will have a kind of spine with a beginning and a middle and an end. Scavengers’ gameplay will be session-based, but the length of the rounds and the number of players is still up in the air. Complicating things is a mysterious disease that has begun to infect the wildlife on the planet. Holmes told Polygon that the game is set in the not-so-distant future, when an asteroid has shattered the moon, pushing our Earth into a new ice age. Holmes explained Scavengers as a multiplayer survival shooter “co-opetition” where multiple groups of players will have to compete against each other and powerful AI-controlled enemies for scarce resources. In the promotional video for Scavengers, embedded above, Holmes said that his team had a lot of plans for Warzone in Halo 5, but was ultimately limited by the Xbox hardware. Players were divided into two teams, battling each other and AI-controlled enemies to earn points and control the map. In Warzone, 24 players fought over a massive Halo 5 multiplayer map. Its first project is called Scavengers, and it will be the spiritual successor of the Warzone game mode from Halo 5: Guardians. Former executive producer on the Halo franchise, Josh Holmes, brings a new indie studio called Midwinter Entertainment out of stealth mode today.
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